Relevance| Realism| Repetition| Report

Advanced Academy

Philosophy

The aim of the Advanced Academy is to recognize there are differences in talent and to identify those talents and put them in the same training environment and challenge them intellectually.

 

We strongly believe these talented players are capable jumping stages in learning. They don’t necessarily need those staging posts you may give someone of lesser ability and experience. This gives us flexibility and enables us (and them) to be creative. Children also tend to prefer variety and this helps with their motivation.

 

We see ability as diverse and recognize that some players are better at some skills than others. We celebrate these differences rather than try to make players all look the same. Our ‘game like’ practices enable players to express their strengths.


Selection

Players will be selected and invited based on many factors.  Coaches' recommendations, team training and game evaluations are the main platforms for the selection process.  Coaches recommendations is the primary vehicle to get invited.    Players will be invited in February for the Spring and in May for the Summer.

 

Once a player is selected for Advanced Academy, his / her attendance, attitude, effort, talent and progress will be the factors on getting invited for the next season.  This is a very competitive situation.


Training Environment & Learning Outcomes

  1. Muscle Memory: Muscles and joints remembering what to do and how to do it efficiently time after time.
  2. Soccer Specific Memory: ow the skills fit with the game - developing a memory so they can recall situations that have happened before in the game.
  3. Game Specific Memory:  Common traits of the invasion games (hockey, basketball etc.) e.g. recognizing & using space.

Sound ‘memories’ such as these enable players to ‘fit their skills’ into the game. Too often players have decent technical skills but cannot use them tactically and as a result are largely ineffective in games. This is because they have not been able to ‘transfer’ their skills to the game efficiently.

Players need to be able to recall ‘situations’ and scenarios’ they have experienced before and build a library of images of how their skills fit in with the game. Only then can they start to be effective decision makers. Key assessing and adapting skills, essential for problem solving in the game, need to be developed. Drills don’t really do this. Game related practices tend to expose the players to these repeatedly.